WWE 13: Making Pro Wrestling Video Games Fun Again

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The last pro wrestling game that I purchased was Fire Pro Returns for PS2 and I’ve been playing that religiously for the past five years. For Christmas, I was given  WWE 13 for Xbox 360. Was I able to make the transition to the newest, shiniest slickest pro wrestling video game?

The answer is yes. While lacking the ridiculous customization of the Fire Pro games, WWE 13 is the most fun WWE video game since Smackdown vs. Raw: Here Comes The PainI’ve been playing it pretty much non-stop since getting it.

The game is pretty much what you would expect; not only does it have the current WWE talent roster, but all the match types you would expect to find on your typical episode of Raw or Smackdown as well as the usual basic story modes that string along your story-lines.

But what really makes this an awesome game is the Attitude Era mode, which recreates all the major story lines on WWE programming from early 1997 through Wrestlemania XV. You wind up playing as Bret “The Hitman” Hart, “Stone Cold” Steve Austin, the Rock…even Ken Shamrock as you relive all the classic Attitude Era moments. Best of all, if you successfully complete all the objectives in each match, it unlocks content that you can use in the regular game modes, ranging from wrestlers to new arenas.

The online modes add some more fun for the game, allowing you to play against WWE 13 users around the world and to download create-a-wrestlers that people have shared. The only problem with the online components is that the server lags and disconnects a lot, but that can be expected with THQ’s current financial woes. I mostly use the online feature to download new wrestlers and arenas. If you are willing to get up really early in the morning to avoid peak hours, it runs a lot smoother.

I have a feeling that I’ll be playing this for quite some time, as you can create an additional 50 characters on your own. I’ve already found a great Bob Sapp to add to the game. Not to mention, that they’ve issued several downloadable content packs that not only freshen up the current roster with people like Antonio Cesaro and Ryback, but also add classics from the Attitude Era like Brian Pillman, Terry Funk and Diamond Dallas Page. These are all additions I would have made on my own, so it frees up CAW slots!

I’ve been away from WWE gaming for a decent amount of time and it feels good to be back. This game is highly recommended for wrestling fans everywhere.

Batman Arkham City: I Know I’m Late To The Party But This Is Still Awesome

batman-arkham-citySo this might be the last review of Batman: Arkham City you will ever read. It’s taken me quite a long time to get to a point where I felt comfortable reviewing the game–almost a year later! So what took so long?

The truth is that Arkham City is one of the best–if not the best–super hero video games I’ve ever played. But that said, there’s a lot of skill and patience required that makes the playing a little manic. A few of the missions where your running around Gotham City beating up prisoners are deceptively easy. But then some of the tasks, like carefully navigating the flight of a batarang to go through two separate windows or pick-pocketing security guards with Catwoman, are super challenging to the point where you give up on the game for a few weeks until you get the confidence to pick it up again.

The story of the game is pretty straightforward and ties into the last game (Arkham Asylum). Part of Gotham City has been turned into an isolated prison by evil psychologist Hugo Strange and his private army, with super villains and gang members running amok. It’s up to Batman to not only keep the prisoners and citizens stuck in the Arkham district safe while uncovering the nefarious origin of this prison colony. Meanwhile, he’s in a race to save himself, as he was infected with the blood of a terminally ill Joker. Just a typical day in the life of Batman, with him going up against pretty much every villain of note in his rogue’s gallery.

Like I said earlier, the game play has a very quick learning curve but manages to be extremely challenging at the same time. It’s really addictive and there is a sense of accomplishment when you complete the various challenges.

On the visual side, it’s amazing. There’s so much detail in the game that the setting and environment itself is just as fun to explore as the game is to play. There’s a nice feature in the game, as Batman’s uniform gets more distressed and dirty as the game progresses.

Only adding to how great this game is its connection to Batman: The Animated Series, as the show’s mastermind Paul Dini wrote the game, and Kevin Conroy and Mark Hamill respectively resume their voice work for Batman and the Joker.

Once the game was beaten, I realized that was only the tip of the iceberg. Not only do you have the chance to go back and finish any side missions you passed on, but there is additional game stories and the ability to add Catwoman, Robin and Nightwing into the mix as downloadable content, it seems like I’ll be playing this game for another year.

This really was the gift that kept on giving!

 

It May Have Taken Me Four Months To Beat Captain America: Super Soldier But It Was Worth It

I finally beat it. Yes I did. Great pal Frank was kind enough to give me the game for my birthday and I started playing Captain America: Super Soldier in late July. So why did it take so long?

Because the game is challenging, but in a good way. Super Soldier requires a lot of skill and timing, two things that I apparently don’t have. If your going to lead Captain America to rescue Allied prisoners of war and stop Hydra’s latest nefarious plot, your going to need them.

The game is set in this summer’s film adaptation continuity with Captain America infiltrating Hydra’s Bavarian headquarters (a huge castle compound formerly occupied by Baron Zemo) to rescue Bucky, Dum Dum Dugan and the rest of the Howling Commandos Invaders. He later discovers that Arnim Zola has some sort of massive weapons project under the castle that must be stopped. Along the way you fight off hundereds of Hydra agents, Baron Von Strucker, Madame Hydra and the awesome weird Arnim Zola robot.

Storywise, the game makes a lot of sense and is executed very well. All of the cut scenes and story elements flow together, and I would give this credit to comics writer Christos Gage who plotted the game. Visually the game is awesome. There’s a definite World War II/steampunk vibe to it, which works with the Zola character being a mad scientist.

The voice acting brings the cast of the film back together, including Chris Evans as Captain America.

Like I said, the game play takes some getting used to and once you get all of the nuances down its a pretty quick and easy game. There’s definitely some replay ability to the game, whether it be unlocking alternate Captain America costumes (let me telling you, playing as the World War II style Captain America from Bryan Hitch’s The Ultimates is epic), the various challenge modes, and even collecting the various film reels that tell the story of how Red Skull wound up seizing the castle from Zemo.

I don’t see why this game got so many bad reviews. It wasn’t a groundbreaking game by any means, but it was very enjoyable. It came across like an interactive movie, due to its combined visual awesomeness and you controlling the fight scenes/sequences. I recommend it. Based on my experiences, it was certainly worth the four months I spent on and off trying to stop Madame Hydra.